Category Archives: Mobile
9 Awesomely Beautiful Apple Store Designs
Steve Jobs was a fanatic about product aesthetics and design, obsessing over everything from the size and shape of the original Macintosh to the look… Continue reading
The Pros and Cons of Android Fragmentation
My $99 Logitech Revue was just upgraded to the latest version of Google TV. My “go to” tablet these days is Amazon’s $199 Kindle Fire… Continue reading
4 Tips for Turning App Downloaders Into Subscribers
App stores aren’t just for selling games – they have also become increasingly important distribution channels for online services. Many… Continue reading
It’s Official: Flash Mobile Player is Dead
Adobe confirmed what reports were saying all morning: It’s done with the Flash Mobile Player and has now thrown its lot in with the HTML5… Continue reading
56 New Digital Media Resources You May Have Missed
Weekends at Mashable mean the weekly features roundup is coming at’cha. You ready to rock this list? This week, we spent some quality time with Siri, and now we can’t live without her. Then, we moved on to the Motorola Droid Razr, following the past week’s event with Verizon. Curious about our review? Read on. […] Continue reading
PHPMaster: Creating a Mobile Photo Blog, Part 1
It seems like everyone these days is texting away on their mobile phone or updating their social network status every 5 minutes. It’s no surprise that the convenience of being able to access the Internet from anywhere at any time has made sharing messages and pictures so popular. I can’t imagine going anywhere without my cell phone on the off chance that something interesting might happen and I can document it as if I were the first news reporter on the scene. This is the first article in a two-part series in which I will show you how to create a photo blog as part of your personal website which you can update from your phone simply by sending an email. Continue reading
BuildMobile: Write for BuildMobile!
BuildMobile is looking for talented authors to join it’s team. We’ve got a large demand for a wide range of topics and we simply can’t keep up! If you think you can write on these any of these topics, then get in touch below. Mobile Application Design Small Screen Website Design Responsive Web Design Objective-C for iOS Java for Android jQuery Mobile Zepto.js Backbone.js jQTouch Appcelerator Titanium PhoneGap Sencha Touch Content Strategy on Mobile Mobile News and Events Send your ideas or what you’d like to write about through to us now! It might be worthwhile having a quick read of the About and Contribute sections of BuildMobile. Once you’re set, please email The Editor where fame and fortune awaits! Continue reading
BuildMobile: The Future of WebOS
Not very long ago when we were planning the launch of our humble magazine BuildMobile, which you are reading right now, the content strategy included coverage of the nebulous WebOS mobile operating system. Come launch time, there wasn’t enough traction to include it in our platform categories, but we were hopeful for the future. WebOS in 60 Seconds WebOS is a mobile operating system based on the Linux Kernal Initially developed by Palm and first released in January 2009 Acquired by Hewlett-Packard in April 2010 for US$1.2b WebOS uses a “card” UI with a left-to-right flick for app swithcing, flick up for “off” The WebOS broswer, called simply “Web” is based on the WebKit layout engine WebOS “Synergy” feature integrates information from many cloud services into a single list Devices include the Pre , the Pixi and the Veer phones, then the HP TouchPad HP announced in March 2011 that WebOS would run within Windows by the end of 2011 On 18th August 2011 HP announced it would discontinue operations for WebOS devices Potentially even more HP TouchPads will be made and sold at a loss Web Standards based Native Apps A feature that was full of promise, and partly responsible for the underdog adoration WebOS attracted from developers worldwide, is that web technologies like HTML, CSS and Javascript are first class tools for developing native apps for the platform, with full access to hardware APIs like the camera. Continue reading
DesignFestival: Design for Mobile — Putting it Into Practice
We’ve looked at some of the broader considerations when designing for mobile, so now let’s address the business of our application. First, we need a plan. Our client has given us some high-level user scenarios, which we will need to examine in more detail to figure out what each means for our application. It’s crucial to decide precisely which features we intend to deliver, and to whom Continue reading
Browser Trends, July 2011: 1 in 5 People Now Use Chrome
Craig takes another look at the increasingly confused browser market to discover that Chrome now accounts for 20% of total usage. Continue reading